Video Games and the Humanities

Dylan Taylor | 3 April 2017.

With the release last month of the newest entry in the Legend of Zelda series, Breath of the Wild, talk has turned again to the artistry of video games. The idea that interactive entertainment can tell interesting stories, or that it is capable of being considered “art” in the “high-brow” sense of the term, has been a contested one, albeit one which has seen the scale weighted more on the side of the defenders in recent years [1]. Within the field of the humanities, where scholars study what have, in many cases, been widely considered the highest forms of storytelling, how does one make sense of where this newer medium stands? How does one who has grown up with video games and who considers literature—and the art of storytelling itself—to be one of humanity’s highest achievements, come to terms with their appreciation of both?

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What would you create to describe your creative process?

October 30, 2015 | Lisa Naas

The creative process is present across disciplines and used by everyone from artists to bakers to computer programmers to teachers. But though it is a highly personal endeavour, are there patterns or elements inherent to these individual processes? Lisa Naas’s videoart SORROWS documents her own creative process specific to her glass and sound project.

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